

When targeted by an attack, Kormak can use his reaction to call a friendly devil within 30 ft. Kormak charges his crystal with magical energy and gains 11 (2d10) temporary hit points. Charisma is Kormak’s spellcasting ability (spell save DC 16 and +8 to hit with spell attacks).Ĭharge Crystal. Kormak casts either banishment, darkness, dispel magic, or fireball as a 5th-level spell. After the bonus damage is dealt, the crystal’s charge is expended. This spell deals an additional 16 (3d10) fire damage if Kormak’s crystal is charged. Ranged Spell Attack: +8 to hit, range 120 ft., one target. It has AC 20, 20 hit points, immunity to fire, acid, lightning, poison, and psychic damage, and immunity to all conditions.

Kormak draws power from a crystal conduit upon a marble plinth. Magical darkness does not impede Kormak’s darkvision.Ĭrystal. Kormak has advantage on saving throws against magical spells and effects.ĭevil’s Sight. Languages Common, Infernal, Elvish, Draconic (penetrates magical darkness), passive Perception 11 Skills Arcana +6, Deception +7, History +6 After all, who’s going to argue with the warlock flanked by barbed devils? Statistics Although his role is not one of leadership, he has taken to intimidating syndicate thugs and underlings into doing his bidding. He is well-paid to ensure everything is going smoothly in the syndicate’s underground hideout. His primary role is summoning devils for the syndicate to use in their schemes. Kormak is the head of a cult cell within a crime syndicate. Kormak is encountered with an imp (invisible) and two barbed devils, for a total of a CR 13 encounter. This way you can do what I did and make a multifaced token in Roll20 to show when his crystal is charged (more on that below). Over at my Patreon, you can find the statblock pdf, battle map, and two crystal tokens, one glowing and one not glowing. Another boss encounter in my upcoming sewer dungeon, this one is less about the environment and more about the boss’s mechanics and pattern.
